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Blackjack Glossary

By the bjshoe team · The complete A-Z of blackjack terms · Updated May 2026

Every term and piece of jargon you'll encounter at a blackjack table or in counting literature, defined plainly.

A

Action
The total amount you wager during a session. "I gave the casino $5,000 in action" means you bet $5,000 cumulatively.
Ace
The most valuable card. Counts as either 1 or 11, whichever helps the hand more.
Anchor
The seat directly to the dealer's right — last to act before the dealer plays. Sometimes called "third base."

B

Back-counting
Watching a table without playing, keeping a running count, and only sitting down when the count goes positive. Also known as Wonging.
Bankroll
The total money you've set aside for play. Card counters typically need ~100× their maximum bet as bankroll.
Basic strategy
The mathematically optimal play for every hand without counting. See the basic strategy chart.
Bet spread
The ratio between your minimum and maximum bets. A 1-12 spread means betting 12 units when the count is high vs 1 unit when neutral.
Blackjack
A two-card hand of Ace + 10-value card, totalling 21. Pays 3:2 (or 6:5 at worse tables). Also called a "natural."
Burn card
A card discarded by the dealer at the start of a shoe, before any are dealt to players.
Bust
Hand total exceeds 21. Automatic loss for a player; for a dealer, all remaining player hands win.

C

Card counting
Tracking the ratio of high to low cards remaining in the shoe to gain an edge over the house. See our counting guide.
Cold deck
Slang for a shoe that has been giving the player bad cards. Has no actual predictive value.
Comp
Free perks (rooms, meals, drinks) casinos give to high-volume players. Comps are cancelled for suspected counters.
Continuous Shuffle Machine (CSM)
A device that reshuffles cards after every hand, making counting impossible.
Cut card
A colored plastic card inserted into the shoe to mark where the dealer will shuffle. Deeper placement (more cards dealt before shuffle) favors counters.

D

Double down (Double)
Doubling your bet in exchange for taking exactly one more card. Available only on your first two cards.
Double after split (DAS)
A favorable rule allowing you to double down on a hand created by splitting.
Deck penetration
How far into the shoe the dealer goes before reshuffling. Higher penetration = better for counters.

E

Early surrender
A rare rule allowing surrender before the dealer checks for blackjack. Worth ~0.6% to the player.
European No-Hole-Card (ENHC)
Variation where the dealer takes their hole card only after all players act. Bad for players (~+0.11% house).
Even money
Same as 1:1 payout. Also: an offer made when the dealer shows an Ace and you have blackjack — accepting means taking guaranteed 1:1 instead of the usual 3:2 with insurance. Mathematically equivalent to taking insurance — usually a bad call.
Expected value (EV)
The average outcome of a decision over many trials. Negative EV means you lose money over time on that decision.

F-H

First base
The seat to the dealer's far left — first to act each round.
Flat betting
Betting the same amount every hand. Pit bosses ask suspected counters to flat-bet to neutralize their edge.
Hard hand
A hand with no Ace, or one where the Ace must count as 1 to avoid busting. Hard 16 = "10+6"; soft 16 = "A+5".
Heat
Casino attention directed at a suspected advantage player. "I was getting heat from the pit boss."
Hi-Lo
The most popular card counting system. +1 for 2-6, 0 for 7-9, -1 for 10-A.
Hit
Request another card.
Hole card
The dealer's face-down card.
Hot deck
Slang for a shoe currently giving good cards. No real predictive value to a non-counter.
House edge
The casino's mathematical advantage. ~0.5% in good blackjack vs perfect basic strategy.

I

Insurance
A side bet, up to half your wager, offered when the dealer shows an Ace. Pays 2:1 if the dealer has blackjack. Negative EV for non-counters — decline.
Illustrious 18
The 18 most valuable basic-strategy deviations to make when card counting, in order of profitability.

L-P

Late surrender
Surrendering after the dealer checks for blackjack. Standard form when surrender is offered. Worth ~0.07% to the player.
Natural
Same as blackjack — Ace + 10-value on the first two cards.
Pair
Two cards of the same rank. Pairs are the only hands you can split.
Penetration
See deck penetration.
Pit boss
Casino employee supervising a section of tables. Authorized to back off or eject suspected counters.
Push
A tie with the dealer. Your bet is returned, no win or loss.

R-S

Resplit
Splitting a pair again after the first split produces another matching card. Sometimes capped at 4 hands total.
Running count
The unadjusted Hi-Lo count — sum of +1s and -1s seen since the last shuffle.
Shoe
The multi-deck card holder the dealer deals from. Also refers to the cards inside it.
Soft hand
A hand containing an Ace counted as 11. You can't bust on the next hit (the Ace just becomes 1).
Soft 17
A 17 made with an Ace counted as 11 (e.g. A+6). H17 / S17 tables differ on whether the dealer hits or stands here.
Split
Separating a pair into two hands, with a matching bet on the new one.
Spread
See bet spread.
Stand
End your turn with your current hand.
Stiff hand
A hard total of 12-16 — likely to bust if hit, likely to lose if you stand.
Surrender
Forfeit the hand for half your bet back. See late vs early surrender.

T-W

Third base
See anchor.
Toke
A tip to the dealer, usually in the form of a small bet placed for them.
True count
Running count divided by decks remaining — the count value that actually drives betting decisions. See the counting guide.
Unit
The minimum bet size used as the base for your bet spread. "Betting 4 units" at a $10 table means $40.
Up-card
The dealer's face-up card.
Variance
The expected swing in results around the mean. Blackjack has high variance — short-term wins and losses can be large even with a small mathematical edge.
Wonging
Named after Stanford Wong. Same as back-counting: only sitting down when the count is favorable.

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